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NVA - Infantry | |||
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Regular- Basic soldier |
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RPG Trooper - Anti-tank soldier Weapon: RPG-7V Cost: Requires: Special: Upgrade to SA-7 |
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SA-7 Trooper - Anti-Aircraft soldier Weapon: SA-7 Heat seeking Cost: Requires: RPG Trooper Special: Shoots heat seeking missiles at aircraft |
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Mechanic - Weapon: TT33 Cost: Requires: Special: Repairs vehicles |
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Mortar Team- 3 Man mortar squad Weapon: Mortar Cost: Requires: Special: Deploys, Spots hidden units |
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Officer - NVA officer Weapon: TT33 Cost: Requires: General's Promo Special: Creates morale in nearby soldiers, Whistle frenzy |
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Sharpshooter - Sniper Weapon: SVD Sniper Rifle Cost: Requires: Special: |
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Sapper- Special soldier Weapon: Sachel Charges, MAT-49 submachine gun Cost: Requires: Special: Camoflage, Disguise as enemy soldier, Sabotage base defences, if enters an enemy garasonded structure he kills everyone inside |
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Engineer- Builds Barriers and Traps Weapon: Chicom SKS 56 semi-automatic rifle Cost: Requires: Special: Dirt Barriers, Bouncing Betty, Pungie Sticks, B40 Pipe RPG Trap, Oil Drum Trap |
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RPD Machine Gunner Weapon: RPD Machine Gun Cost: Requires: Special: Deploys |
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NVA - Vehicles | |||
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UAZ- Fast attack vehicle Weapon: MG Cost: Requires: Special: Heals infantry |
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Ural- All-purpose truck Weapon: None Cost: Requires: Special: Holds 6 men, Tow ZPU4 AA or D30 |
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Radar Jammer - Ural upgrade Weapon: None Cost: Requires: Ural Special: Armored, Hides area |
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BM21 - Ural upgrade Weapon: Long-range r ockets Cost: Requires: Ural Special: None |
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Ural Cargo- Supply truck Weapon: None Cost: Requires: Special: None |
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ZPU4 AA - Mobile anti-air platform Weapon: Four 14.5mm MG Cost: Requires: Special: Towed by Ural |
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D30 - Towable artillery Weapon: 122mm Howitzer Cost: Requires: Special: Towed by Ural |
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BTR60- Armored personal carrier Weapon: MG Cost: Requires: Special: Holds 8 infantry, Amphibous |
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T34 - Light tank Weapon: Tank cannon Cost: Requires: Special: |
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T54- Medium tank Weapon: Tank cannon Cost: Requires: Special: |
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T62- Heavy tank Weapon: Tank cannon Cost: Requires: Special: |
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ZSU57- Anti-air tank Weapon: Flak cannons Cost: Requires: Special: None |
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PT-76 Amphibious Tank Weapon: Tank cannon Cost: Requires: Special: Amphibious |
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Type 85 ARV- Construction vehicle Weapon: None Cost: Requires: Special: |
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MI4- Transport helicopter Weapon: MG Cost: Requires: MI4 Special: Holds 8 Infantry |
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Attack MI4- MI4 upgrade Weapon: Rocket pods Cost: Requires: Special: Holds 6 Infantry |
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MiG17 - Fighter plane Weapon: MG + Bombs Cost: Requires: Special: None |
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MiG21- Fighter plane Weapon: Rockets Cost: Requires: Special: None |
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NVA - Structures | |||
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Command Center |
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Barracks Cost: $600 Requires: Command Center Builds: All Infantry Special: Heals infantry |
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Bunker Cost: $400 Requires: Barracks Builds: Nothing Special: Garrison 5 Infantry, Resists explosions |
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Incinerator Cost: $400 Requires: Command Center Builds: Nothing Special: None |
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Supply Depot Cost: $2000 Requires: Incinerator Builds: Ural Cargo Truck Special: |
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Machine Gun Nest Cost: $800 Requires: Supply Depot Builds: Nothing Special: Interlocking fields of fire with multiple MG nests |
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SA-2 Cost: $2000 Requires: Airfield Builds: Nothing Special: Deadly against Aircraft - Missile follows target |
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Vehicle Factory Cost: $2000 Requires: Supply Depot Builds: All Vehicles Special: Repairs vehicles |
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Airfield Cost: $800 Requires: Vehicle Factory Builds: Aircraft and Choppers Special: Holds 2 planes, repairs all aircraft |
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War Room Cost: $2500 Requires: Vehicle Factory Builds: Nothing Special: Allows purchase of upgrades and tech |
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Propaganda Radio Tower Cost: $1000 Requires: War Room Builds: Nothing Special: Demoralizes enemy units in a radious around the tower making them less effective in combat |
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Tank Bunker Cost: $500 Requires: War Room Builds: Nothing Special: Allows tanks to garrison the structure, triples tank health |
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Communist Support Center Cost: $5000 Requires: War Room Builds: Communist Offensive Special: Allows for a massive influx of infantry and some tanks to be built randomly from Barracks and Vehicle Factory |
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